Loading ခဏစောင့်ပါ


Loading ခဏစောင့်ပါ
Exp LaneFighterTankDifficulty 30/100
All ranks, this week.
Written by players. Their views, not ours; names are masked.
A good overview guide for new players or seasoned players on how to play Masha on the EXP lane.
Sea Halberd is one of Masha's core items, the lifebane effect of the item allows her to burst down or 1v1 heroes that relies on spell vamp and lifesteal. Blade of the Heptaseas and Endless Battle synergizes well with her first skill that enhances her basic attack damage, the true damage effect both skill gives is great, as Masha's damage mostly comes from her basic attack. Blade of Despair's passive increases Masha's effectiveness to secure kills and grant her a massive damage increase. The last item is situational, but Malefic Roar is suited for her, the passive and Physical Penetration of the item negates physical defense items and allows her to retain her burst damage, especially in the late game where heroes are durable than ever.
Petrify synergizes well with Masha's playstyle, it allows her to lock an enemy in place and prevent them from escaping allowing her to secure the kill. Other options include Sprint and Flicker so she can chase or retreat immediately.
Talents: #511, #521, #631
This is the go to emblem set for Masha, Rupture gives her an early physical penetration increase allowing her to deal consistent damage early on, Master Assasin is good for ambushing enemies and for out-of-position enemies that can be bursted down and Lethal Ignition gives her a damage increase that allows her to deal massive damage.
After reaching level 4, this is where Masha becomes scary, as her ultimate is now learnt, even without her core items, Masha can already inflict huge damage on heroes, which allows her to snowball. But don't overestimate Masha's capabilities, mid-game is where enemies gank and rotate to a lane faster and Masha can't handle multiple enemies at once, try to play safely and only engage when your team mates are around or when you've confirmed that the enemies aren't around to help your target.
Late-game is where Masha's effectiveness decreases but she's still scary in this phase of the game since one or two of her core items are already built. Team-fights are crucial in this phase as one wrong slip-up costs you the game, in situations like this, always target the ADC or the backline of the opposing side and secure the kill it doesn't matter if you die or not, your main goal in this phase is to kill the opponent's jungler or ADC, if you managed to survive the team fight it is already a bonus, in which you can take down their mage or even their fighter.
Good with Cyclops: Cyclops' ultimate can lock down enemy heroes and allows Masha to get close and burst them down, Cyclops' passive also allows him to spam his ultimate frequently which helps this synergy burst down enemies more frequently.
Good with Angela: Angela can help Masha when she's outnumbered by enemies and allows her to stay in a fight longer.
Good with Johnson: Johnson can synergize with almost every hero in the game and Masha is no stranger to this. Masha can ride Johnson and Johnson can lock-down a target or multiple targets and let Masha burst them down.
Watch out for Sun: Sun's kit overwhelms Masha as Sun can inflict huge damage with his clones and burst down Masha. Masha will also have a hard time since Sun can create clones which makes it hard to distinguish which ones which.
Watch out for Yu Zhong: Masha needs to be level 4 to go toe-to-toe with Yu Zhong, Masha is one of the heroes that can shut down Yu Zhong and burst him down easily even on his dragon form as Masha's huge damage overwhelms Yu Zhong's passive and Masha's passive let's her remove all debuffs when she loses an HP bar.
Watch out for Argus: Masha can zone out Argus in the early game, but Masha easily gets countered after Argus reaches level 4, it's best to play safe or wait until his ultimate duration ends or after he used it to burst him down.
Watch out for Guinevere: Guinevere's kit heavily relies on stunning the enemies, but Masha's unique passive effect when losing her HP bar removes debuffs and she receives a brief CC immune effect which allows Masha to burst down an out-of-position Guinevere too often.
I would like to use this build and emblem
Depends on the damage build For the first skill
Sprint greatly enhances Masha's chasing and escaping potential. Upon activation, Masha gains a significant movement speed boost and gradually becomes immune to slow effects. This works perfectly with her burst playstyle, allowing her to close gaps quickly, engage or disengage with ease, and maintain pressure on fleeing enemies.
Talents: #111, #1221, #133
That's my set emblem for Masha depending on the build because it depends on the build
Break Their Core So They Don't Compete With The Turtle
Good with Aldous: With high burst damage, Aldous can quickly finish Masha before she becomes a threat.
Watch out for Aurora: Her freezes can immobilize Masha, preventing her from escaping or attacking.
Top Global Masha Guide by Rovic Espinosa. Like to get free diamonds 💎💎💎💎💎💎
Best for killing tanks and mm.
Petrify is best spell for Masha to make an enemy unable to escape best for mobility heroes.
Talents: #111, #521, #631
Best for small hp heroes can one hit in late game and best for killing tanks.
Masha have 3 life each life is number of his ult can be use,if you use ultimate in full life it can only damage 2000 in late game but if you use ultimate in 1/8 of his 3rd hp bar it can deal 2500 damage. So if you use ultimate in low of his hp bar it can deal +25% of damage.
You can only use this if Masha life is in 1st bar or 2nd bar.In base while regenerating hp when hp up to one bar 1/8 of bar use immediately skill 1 or skill 2 to burn his life it can reset his cd in ultimate and ready to use.
Good with Moskov: Best counter for Moskov in early to late game
Good with Guinevere: Best counter for guin Masha have immune in stun.
Good with Hayabusa: Masha can deal high damage enabling one hit in late game
Watch out for Argus: Masha has no match in one vs one in Argus
Watch out for Minsitthar: Minsitthar ultimate can make Masha ultimate cannot use.
Watch out for Aamon: Best counter for Masha, Aamon skills can invisible and hard for Masha to hit
Best finisher in exp lane
Best for finisher also for running from enemy
For escape from enemy's ganking also for chase when enemy run from you
Talents: #111, #521, #631
Have high damage for laning phase
Good with Yu Zhong: Easy win when hand 2 hand with this hero😄
Watch out for Minsitthar: I hate this hero so much when laning against me
You can try this, this item is so painful, even a tank will be soft.
It's better when it flickers because you can go out and chase, so it's better, but it's up to you if that's your play style.
Talents: #112, #521, #631
Lethal ignition is good for Masha because it feels like you can execute even if the enemy is low. There is lethal ignition that can kill, so this is better.Lethal ignition is good for Masha because it feels like you can execute even if the enemy is low. There is lethal ignition that can kill, so this is better.
When there is a clash, you should always be active, then always prioritize soft heroes because you can consume them, then you should memorize the bush trick with Masha because you can surprise the enemy.
Good with Johnson: This is especially good when you both have the same trick.
Watch out for Diggie: Diggie is also a counter to Masha, especially when the opponent is skilled, but it still depends on you where you are having difficulty, for me Diggie is a
Updated 30 Sept, 20:45 (Myanmar time). Unofficial statistics from Mobile Legends’ public data, for information only. Not affiliated with or endorsed by Moonton. Hero names and images belong to Moonton.