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Items, battle spells, emblems, talents and rank tiers.
+40% Crit Damage · +65 Extra Physical Attack · +25% Crit Chance
Doom: Critical strikes grant 5% extra Physical Attack for 2s.
+160 Extra Physical Attack · +5% Movement Speed
Despair: Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2s (takes effect before the damage is dealt).
+15Physical Penetration · +70 Extra Physical Attack · +250 Extra Max HP
Ambush: If no damage is taken or dealt within 5s (excluding from Minions or Creeps), the next Basic Attack will deal an additional 160 (+0.4 Total Physical Attack) Physical Damage and slow the target by 40% for 1.5s.
+30 Extra Physical Attack · +5% Movement Speed · +30% Extra Attack Speed
Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.
+15 Extra Physical Attack
+35 Extra Physical Attack · +20% Extra Attack Speed
Engulf: Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). Devour: Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.
+60 Extra Physical Attack · +250 Extra Max HP · +10% Cooldown Reduction · +5% Movement Speed · +5 Mana Regen
Divine Justice: After casting a skill, the next Basic Attack within 3s deals (+0.6 Total Physical Attack) extra True Damage and recovers 80 (+0.4 Total Physical Attack) HP (1.5s cooldown).
+30 Adaptive Attack
+12Physical Penetration · +35 Extra Physical Attack
+55 Extra Physical Attack · +15% Extra Attack Speed
Swift: Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. Endless Strike: After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).
+70 Extra Physical Attack · +10% Cooldown Reduction · +20% Crit Chance
Supreme Warrior: After casting an Ultimate, increase Movement Speed by 30% for 7.5s. This effect has a 15s cooldown.
+20% Lifesteal · +40 Extra Physical Attack · +15% Extra Attack Speed · +20% Crit Chance
Frenzy: Critical strikes grant 20% Attack Speed for 2s.
+15Physical Penetration · +80 Extra Physical Attack · +10% Cooldown Reduction
Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).
+10 Extra Physical Attack · +5% Cooldown Reduction
+8% Crit Chance
+10% Extra Attack Speed
+60 Extra Physical Attack
+25 Extra Physical Attack · +10% Lifesteal
Lifeline: When taking damage that reduces HP below 30%, gain a (+60*Hero Level) shield and 50% Movement Speed that rapidly decays over 3s. This effect has a 60s cooldown.
+40 Extra Physical Attack · +20% Extra Attack Speed
Armor Buster: Increase Physical Penetration by 30%. Malefic Energy: Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5s.
+60 Extra Physical Attack
Armor Buster: Increase Physical Penetration by 30%. Breaker: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.
+25 Extra Physical Attack · +230 Extra Max HP
Increase power: Upon purchase, grants 30 Physical Attack and 15% Lifesteal for 120s.
+20 Extra Physical Attack · +10% Extra Attack Speed
+15% Extra Attack Speed · +10% Crit Chance
+30 Extra Physical Attack · +20% Extra Attack Speed · +10% Lifesteal
Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gain a (+120*Hero Level) shield and 50% Movement Speed that rapidly decays over 3s. This effect has a 60s cooldown.
+80 Extra Physical Attack · +20% Extra Attack Speed
Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.
+60 Adaptive Attack · +15 Movement Speed
Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.
+20% Extra Attack Speed
Crossbow: Each Basic Attack deals 40 extra Adaptive Damage. Impulse: Basic Attacks grant 3% extra Attack Speed for 3s, capped at 5 stacks.
+8 Extra Physical Attack · +8% Lifesteal
+35 Extra Physical Attack · +400 Extra Max HP · +10% Cooldown Reduction · +8% Hybrid Lifesteal
Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects.
+30 Extra Physical Attack · +20% Extra Attack Speed · +10% Lifesteal
Wind Chant: Immune to all Physical Damage
+35% Extra Attack Speed · +20% Crit Chance · +20 Movement Speed
Typhoon: Every 5-2s (reduced by 0.2s for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150-362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)
+920 Extra Max HP · +40 Extra Physical Defense · +4 HP Regen
Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).
+600 Extra Max HP
+900 Extra Max HP · +48 Extra Magic Defense · +2 HP Regen
Shield: Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3s (including the damage that triggers the effect). Regains this effect 5s after leaving combat.
+20 Extra Physical Defense · +20 Extra Magic Defense
Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 4, up to 20.
+20% Crit Damage Reduction · +80 Extra Physical Defense
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 30 (+0.02 Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1s.
+800 Extra Max HP · +20 Extra Physical Defense · +10% Cooldown Reduction
Brute Force: Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4s, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.
+900 Extra Max HP · +40 Extra Physical Defense
Chastise: Taking damage will reduce the Attack Speed and Attack Speed cap of the attacker to 75% of normal for 2s. Redemption: When incoming damage reduces HP below 30%, recover 20% Max HP over the next 2s. This effect has a 60s cooldown.
+1200 Extra Max HP · +20 Extra Magic Defense
Burning Soul: Deals (+0.012 Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. Curse: Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3s. Stacks up to 3 times.
+40 Extra Physical Defense · +40 Extra Magic Defense · +5% Movement Speed
Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.
+30 Extra Physical Defense
Deter: When hit by a skill, reduces the attacker's Physical Damage by 4% for 2s (this effect stacks up to 3 times).
+1800 Extra Max HP · +20 HP Regen
Recovery: After 5s out of combat, recover (+0.025 Total HP) HP per second. Defender: Upon taking more than 500 damage in a single instance, recover 30 (+0.003 Total HP)% HP from the excess damage beyond that amount.
+4 HP Regen
+150 Extra Max HP · +5% Cooldown Reduction
+850 Extra Max HP · +15 Extra Physical Defense
Immortal: Resurrect 2.5s upon death and get 16% HP and a shield that can absorb 150(+70*Hero Level) damage. Shield lasts 3s. This effect has a 210s cooldown.
+14 Extra Physical Defense
+14 Extra Magic Defense
+540 Extra Max HP
Burning Soul: Deals (+0.006 Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions.
+850 Extra Max HP · +20 Extra Physical Defense · +20 Extra Magic Defense · +10% Cooldown Reduction
Bless: Received Shield and HP Regen effects are increased by 25%.
+750 Extra Max HP · +30 Adaptive Attack · +10% Cooldown Reduction · +10% Spell Vamp
Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3s and reduces skill cooldowns by 2s. The effect has a 60s cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%.
+950 Extra Max HP · +40 Extra Magic Defense · +12 HP Regen
Holy Blessing: Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5s, up to 6 stacks (can only gain 1 stack(s) every 0.4s).
Increase power: Upon purchase, grants 500 Max HP and 5% Damage Reduction for 120s.
+540 Extra Max HP · +23 Extra Magic Defense
+35 Extra Physical Defense
+600 Extra Max HP · +15 Extra Physical Defense · +15 Extra Magic Defense · +20 Movement Speed
Thunderbolt: Every 4s, the next Basic Attack deals 50 (+1 Extra Physical Defense) (+1 Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. This effect is reduced to 50% for Marksmen and Mages.
+230 Extra Max HP
+40 Movement Speed · +15 Magic Power · +10 Magic Penetration
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +10 Mana Regen
Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.) Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +10% Cooldown Reduction · +150 Extra Max HP
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+65 Movement Speed · +35% Slow Reduction · +12 HP Regen
Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage. Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+20 Movement Speed
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +15% Extra Attack Speed
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +18 Extra Magic Defense
Fortitude: CC and Slow Duration reduced by 25% Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +18 Extra Physical Defense
Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20. Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +15 Magic Power · +10 Magic Penetration
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +10 Mana Regen
Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.) Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +10% Cooldown Reduction · +150 Extra Max HP
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+65 Movement Speed · +35% Slow Reduction · +12 HP Regen
Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage. Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+20 Movement Speed
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +15% Extra Attack Speed
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +18 Extra Magic Defense
Fortitude: CC and Slow Duration reduced by 25% Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +18 Extra Physical Defense
Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20. Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +15 Magic Power · +10 Magic Penetration
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +10 Mana Regen
Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.) Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +10% Cooldown Reduction · +150 Extra Max HP
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+65 Movement Speed · +35% Slow Reduction · +12 HP Regen
Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage. Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+20 Movement Speed
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +15% Extra Attack Speed
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +18 Extra Magic Defense
Fortitude: CC and Slow Duration reduced by 25% Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +18 Extra Physical Defense
Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20. Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Trust: Allow allied Jawhead to fling you.
+5 Mana Regen · +5% Cooldown Reduction
Judgement: After casting a skill, the next Basic Attack within 3s deals 50 extra True Damage (1.5s cooldown).
+90 Magic Power
Guard: Gains a 800 (+1 Total Magic Power) Shield that will regenerate 20s after being damaged. The Shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks.
+8 Magic Power · +5% Cooldown Reduction
Heart Broken: Become immune to allied Cecilion's Moonlit Waltz in this match.
+45 Magic Power · +400 Extra Max HP · +400 Mana · +10% Cooldown Reduction
Destiny: Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5s when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4s). Gift: When HP drops below 50%, recovers 15% of HP over the next 3s. When Mana drops below 50%, restores 15% of Mana over the next 3s. Cooldown: 60s.
+20% Hybrid Lifesteal · +75 Magic Power · +400 Extra Max HP
Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 5s.
+40% Magic Penetration · +60 Magic Power
Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.
+300 Extra Max HP · +380 Mana
Gift: When HP drops below 50%, recovers 15% of HP over the next 3s. When Mana drops below 50%, restores 15% of Mana over the next 3s. Cooldown: 60s.
+75 Magic Power · +300 Extra Max HP · +15% Cooldown Reduction
Mana Spring: Regenerates 15% Max Mana every 10s. Magic Mastery: Max Cooldown Reduction is increased by 5%.
+30 Magic Power · +5% Movement Speed
+60 Magic Power · +20% Extra Attack Speed · +10% Lifesteal · +5% Cooldown Reduction
Affliction: Each Basic Attack deals extra 50 (+0.3 Total Magic Power) Magic Damage. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.
+12% Healing Effect · +60 Magic Power · +300 Extra Max HP · +10% Cooldown Reduction
Blessing: When casting a healing or shield skill, if the target's HP is below 35% or falls below 35% within 3s, they will get a (+100*Hero Level) shield that lasts 3s. When this effect triggers, it also reduces the cooldown of the caster's skills by 2s. This effect can only trigger once every 60s on the same target, and will not trigger on self-only healing and shield skills.
+30 Adaptive Attack · +600 Extra Max HP · +15% Cooldown Reduction
Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.
+10Magic Penetration · +75 Magic Power · +5% Movement Speed
Magic: Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5(+0.5*Hero Level) for 2s. Stacks up to 3 times.
+60 Magic Power · +300 Extra Max HP · +5% Movement Speed
Scorch: Dealing Magic Damage burns the targets for 3s, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s.
+165 Magic Power
Mystery: Gains 21%-35% extra Magic Power (scales with level).
+60 Magic Power · +10% Spell Vamp · +300 Extra Max HP · +7% Movement Speed
Ice Bound: When a skill deals damage to an enemy hero, it will also slow them by 10% for 2s (stacks up to 3 times). This effect has a 0.4s cooldown.
+75 Magic Power · +400 Mana · +10% Cooldown Reduction
Resonate: Every 6s, the next skill echoes, dealing 255 (+0.85 Total Magic Power) extra Magic Damage to all enemies in range.
+2 Mana Regen
Increase power: Upon purchase, grants 30 extra Magic Power and 10% Cooldown Reduction for 120s.
+45 Magic Power
+15 Magic Power
+15 Magic Power · +8% Spell Vamp
+280 Mana
Restore: Allow allied Cecilion to use Moonlit Waltz on the user of this equipment.
+75 Magic Power · +10% Cooldown Reduction · +8% Hybrid Lifesteal · +6 Mana Regen
Crisis: After casting a skill, the next Basic Attack within 3s deals 90 (+0.6 Total Magic Power) extra True Damage and reduces the target's Movement Speed by 15% for 1.5s (1.5s cooldown).
Heavy Mountain: Become immune to allied Jawhead's Ejector in this match.
+30 Magic Power · +2 Mana Regen · +10% Cooldown Reduction
+45 Adaptive Attack · +400 Extra Max HP · +5% Cooldown Reduction
Frozen: Upon use, becomes frozen but immune to all damage and effects.
+75 Magic Power · +400 Mana · +10% Cooldown Reduction
Butterfly Goddess: For every 900 Magic Damage dealt to an enemy hero (calculated before Damage Reduction), a Butterfly Goddess is summoned to attack the enemy hero, dealing Magic Damage equal to 8% of their current HP.
+40 Movement Speed · +15 Magic Power · +10 Magic Penetration
+20 Movement Speed
+40 Movement Speed · +10 Mana Regen
Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.)
+40 Movement Speed · +10% Cooldown Reduction · +150 Extra Max HP
+65 Movement Speed · +35% Slow Reduction · +12 HP Regen
Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage.
+40 Movement Speed · +15% Extra Attack Speed
+40 Movement Speed · +18 Extra Magic Defense
Fortitude: CC and Slow Duration reduced by 25%
+40 Movement Speed · +18 Extra Physical Defense
Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20.
+40 Movement Speed · +15 Magic Power · +10 Magic Penetration
Conceal: Blessing: Accumulate 1000 Gold through Devotion and Thriving to unlock Conceal! (Current: ) Active: Nearby allied heroes enter camouflaged state and gain 40% Movement Speed for 5s. Dealing or taking damage ends this state. Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +15 Magic Power · +10 Magic Penetration
Passive - Dire Hit: Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +15 Magic Power · +10 Magic Penetration
Passive - Encourage: Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +15 Magic Power · +10 Magic Penetration
Passive - Favor: Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +10 Mana Regen
Conceal: Blessing: Accumulate 1000 Gold through Devotion and Thriving to unlock Conceal! (Current: ) Active: Nearby allied heroes enter camouflaged state and gain 40% Movement Speed for 5s. Dealing or taking damage ends this state. Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.) Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +10 Mana Regen
Passive - Dire Hit: Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.) Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +10 Mana Regen
Passive - Encourage: Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.) Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +10 Mana Regen
Passive - Favor: Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.) Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +10% Cooldown Reduction · +150 Extra Max HP
Conceal: Blessing: Accumulate 1000 Gold through Devotion and Thriving to unlock Conceal! (Current: ) Active: Nearby allied heroes enter camouflaged state and gain 40% Movement Speed for 5s. Dealing or taking damage ends this state. Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +10% Cooldown Reduction · +150 Extra Max HP
Passive - Dire Hit: Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +10% Cooldown Reduction · +150 Extra Max HP
Passive - Encourage: Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +10% Cooldown Reduction · +150 Extra Max HP
Passive - Favor: Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+65 Movement Speed · +35% Slow Reduction · +12 HP Regen
Passive - Dire Hit: Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage. Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+65 Movement Speed · +35% Slow Reduction · +12 HP Regen
Passive - Encourage: Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage. Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+65 Movement Speed · +35% Slow Reduction · +12 HP Regen
Passive - Favor: Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage. Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+65 Movement Speed · +35% Slow Reduction · +12 HP Regen
Conceal: Blessing: Accumulate 1000 Gold through Devotion and Thriving to unlock Conceal! (Current: ) Active: Nearby allied heroes enter camouflaged state and gain 40% Movement Speed for 5s. Dealing or taking damage ends this state. Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage. Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+20 Movement Speed
Conceal: Blessing: Accumulate 1000 Gold through Devotion and Thriving to unlock Conceal! (Current: ) Active: Nearby allied heroes enter camouflaged state and gain 40% Movement Speed for 5s. Dealing or taking damage ends this state. Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+20 Movement Speed
Passive - Dire Hit: Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+20 Movement Speed
Passive - Encourage: Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+20 Movement Speed
Passive - Favor: Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +15% Extra Attack Speed
Conceal: Blessing: Accumulate 1000 Gold through Devotion and Thriving to unlock Conceal! (Current: ) Active: Nearby allied heroes enter camouflaged state and gain 40% Movement Speed for 5s. Dealing or taking damage ends this state. Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +15% Extra Attack Speed
Passive - Dire Hit: Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +15% Extra Attack Speed
Passive - Encourage: Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +15% Extra Attack Speed
Passive - Favor: Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +18 Extra Magic Defense
Conceal: Blessing: Accumulate 1000 Gold through Devotion and Thriving to unlock Conceal! (Current: ) Active: Nearby allied heroes enter camouflaged state and gain 40% Movement Speed for 5s. Dealing or taking damage ends this state. Fortitude: CC and Slow Duration reduced by 25% Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +18 Extra Magic Defense
Passive - Dire Hit: Fortitude: CC and Slow Duration reduced by 25% Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +18 Extra Magic Defense
Passive - Encourage: Fortitude: CC and Slow Duration reduced by 25% Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +18 Extra Magic Defense
Passive - Favor: Fortitude: CC and Slow Duration reduced by 25% Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +18 Extra Physical Defense
Conceal: Blessing: Accumulate 1000 Gold through Devotion and Thriving to unlock Conceal! (Current: ) Active: Nearby allied heroes enter camouflaged state and gain 40% Movement Speed for 5s. Dealing or taking damage ends this state. Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20. Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +18 Extra Physical Defense
Passive - Dire Hit: Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20. Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +18 Extra Physical Defense
Passive - Encourage: Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20. Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
+40 Movement Speed · +18 Extra Physical Defense
Passive - Favor: Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20. Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team). Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.
Unofficial statistics from Mobile Legends’ public data, for information only. Not affiliated with or endorsed by Moonton. Hero names and images belong to Moonton.