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Items, battle spells, emblems, talents and rank tiers.
Gain 4% extra Movement Speed.
Gain 5% extra Crit Chance and 10% extra Crit Damage.
Gain 6 extra Physical & Magic Defense.
Gain 5% extra Cooldown Reduction.
Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.
Gain 10% extra Attack Speed.
Gain 16 Adaptive Attack.
Gain 225 extra Max HP.
Equipment can be purchased at 95% of their base price.
Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 8 stacks.
If there is only one enemy hero nearby, damage dealt to them is increased by 7%.
Cooldowns of Battle Spells and equipment's active skills are reduced by 15%.
Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.
When HP is below 50%, Physical & Magic Defense are increased by 15.
Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 5%.
Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.
Dealing skill damage to an enemy hero recovers 5% of Max HP. Cooldown: 6s.
After the next Basic Attack, deal 100(+0.07 Total HP) Magic Damage to nearby enemies. Cooldown: 15s.
Dealing damage to an enemy hero increases allied heroes' damage to them by 6% for 3s. Cooldown: 4s.
Dealing damage with skills deals 4% of target's Max HP as extra Adaptive Damage and restores 2% Mana on hit. If the hero does not use Mana, recovers 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120. Cooldown: 5s
After killing an enemy hero, instantly recover 15% of Lost HP and gain 20% Movement Speed. Duration: 3s.
Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level). Cooldown: 15s.
Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level). Cooldown: 8s.
The next Ultimate cast decreases other active skills' remaining cooldowns by 1.5 times within 4s. This only applies to the hero themselves. Cooldown: 20s.
After every 3 separate Basic Attacks or skills hit an enemy hero, all damage dealt increases by 8% for 6s. A single Basic Attack or skill that deals damage multiple times only counts as 1. Cooldown: 6s.
Basic Attacks slow enemies by 50% and reduce their Attack Speed by 30%. Duration: 1s. Cooldown: 10s (each Basic Attack reduces it by 1s, down to 3s).
Unofficial statistics from Mobile Legends’ public data, for information only. Not affiliated with or endorsed by Moonton. Hero names and images belong to Moonton.