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RoamTankDifficulty 60/100
All ranks, this week.
Written by players. Their views, not ours; names are masked.
Unlock your next tank from the best. Introducing my peculiar Khufra!
Your only non-negotiables here are the first 3 items. Choose High HP items because that compliments Khufra's Skills. Before, I used to include Cursed Helmet instead of Guardian Helmet but because of the update on Guardian Helmet, it provides more sustainability as it inherited Twilight Armor's passive.
For this guide, we'll use Khufra more aggressively, sacrificing range for additional CC. Forget flicker tricks and being fancy because Petrify offers low risk, high reward plays. Perfect for Off-META and unexpected plays! This spell pairs very well with all of his skills: (1st - petri -- for initiating) (2nd - petri -- for chasing) (petri - Ult -- for secured sets).
Talents: #811, #121, #331
This emblem set prioritizes Movement Spd. The idea is making Khufra be able rotate on the map faster than the opponent's roamer to position, initiate, and bait out skills because of high mobility. You won't expect a bouncing ball to move soo freely don't you? Next thing they know is that they've missed their skills because you're a hard target to hit because of speed. Also very good for chasing and helps your passive's heal!
At the start of the game, get the 1st skill and help your mid-laner to clear as fast as possible. Forget dueling and aim your first skill to the minions and trigger Concussive Blast to clear and rotate to gold lane with your mid-laner immediately to gank and get the early first blood and give your team an edge. I've won soo many games doing this with my mid-laner and having the upper hand early on.
Before the turtle spawns, assist in the exp lane to secure a fast clear with the exp laner and get in position. You're doing this so your exp laner can front while you're waiting for your lvl 4 (because that will be the most case scenario). And with enough time, you should be able to get your ult and use it to stun and control the enemy jungler.
In the later stages of the game, many players forget that no man is an island. You can immediately initiate when the enemy's roamer get out of position and you have enough teammates to back you up to take down the roamer or the cocky exp laner of the enemy. Choose your battles, and remember that nmhigher numbers win!
This is how you tower dive very aggressively with Khufra. This one is very risky, but very worth it if you done it right. You'll position yourself behind the bush in the tower. Yes, the enemy will see you coming there and they won't expect it. Your high mobility will compensate for that vision, and you'll be in position when you needed. Charge the 1st skill when you get to the bush, and get that tower dive. This cuts off the target's escape route and guarantees that they will come to you. Bonus tip: they often become chickens and just press themselves to the wall where the tower is which makes them very easy targets when you're in this very uncomfortable position, easy aim and easy ult!
Good with Granger: Khufra can easily lock down enemies which can make them easy targets for Granger. Granger's long ult range compliments Khufra's long 1st skill range which means that there's always a follow up for every set you make if you have a Granger in your team.
Good with Zhuxin: CC monster duo that has very high reach, versatility, mobility, and sustain. Petrify also helps with locking down enemies so Zhuxin can stack and lift them up for more CC and dmg!
Good with Kimmy: Khufra can easily lock down enemies which can make them easy targets for Kimmy. A bully duo, especially with the petrify. Make the enemies feel more of Kimmy's dmg which Khufra's CC chain and anti-escape capabilities.
Watch out for Joy: Against very good Joy users, Khufra is hard to utilize. Joy's CC Immunity at full stacks makes her escape Khufra's CC and move around freely while doing heavy mgc dmg. Very deadly for the team and unstoppable in most cases.
Watch out for Fredrinn: Khufra can't deal with many interruptions, especially Fredrinn's. If only Fredrinn can't cancel the Bouncing Ball, he wouldn't be too much of a problem, but he can. A bully to Khufra in my opinion. Despite that, there are of course work arounds which can be learned through experience.
Watch out for Diggie: A general counter to CC dependent initiators. My priority ban because you can't initiate properly in the game if Diggie is in the enemy. Very annoying dmg, and can even interrupt your 1st skill with Diggie's 2nd skill. Just ban it HAHA!
Watch out for Minotaur: A counter-engage tank is Khufra's weakness, but there are work arounds of course. Thos depends on the situation, and relies on deep game knowledge and experience
Best tips
You want yo win khufra in solo come you in the right place
With this bulid you have dmg and tanky
Give nc mobility with ult and first
Talents: #311, #321, #331
You need tanky
In late game you can kill mage and mm easly
Good with Gusion: The fast heri is best
Watch out for Diggie: Not that counter
Kufra Guide: Master Crowd Control and Anti-Dash Tactics to Dominate Every Team Fight - The Ultimate Tank for Mobile Legends Warriors
Tough Boots / Warrior Boots: Depending on the enemy team, get magic or physical defense early. Cursed Helmet: Helps you deal a bit of damage while tanking minions and jungle monsters during rotations. Antique Cuirass: For dealing with marksmen and fighters - cuts down their damage the longer they hit you. Athena's Shield: Against magic burst heroes like Eudora or Xavier - because getting one-shot isn't fun. Dominance Ice: Slows enemy attack speed and regen -goodbye, lifesteal heroes. Immortality: Because no one expects Kufra to come back for round two. Optional: Radiant Armor if facing magic DPS like Valir or Chang'e.
Flicker lets Kufra make surprise plays by suddenly engaging from unexpected angles. Combine Flicker with your 2nd skill or ultimate to catch enemies off guard - nothing like making an assassin regret jumping in!
Balance damage dealing and damage taken
Only Flicker, u can use her: 1) iniciation 1+flicker+3+BA+2 Just escape death Combo 3+flicker
Talents: #511, #821, #331
This set the more strong
In fight u will focus assasin or gold lainer (the most popular, but all situations individually)
Good with Pharsa: Because ideal duo
Watch out for Hayabusa: Easy focus, but he can escape if u slowly
Updated 30 Sept, 20:44 (Myanmar time). Unofficial statistics from Mobile Legends’ public data, for information only. Not affiliated with or endorsed by Moonton. Hero names and images belong to Moonton.
I chose this build because it gives the hero physical and magical defense at the same time, with damage tolerance and movement speed as well.
I chose the spell Al-Muwad because it helps this hero reach the back lines and also to increase the range of the first skill and surprise the enemy.
Talents: #711, #121, #331
I chose these features and these emblems because they give the hero good defense and movement speed as well as quickly cleaning up minions to help the mage reach the warrior and archer lines.
These are some tips and tricks for the hero Kharfra... Never rush the first skill, take your time, and also you have to extend the first skill to the required distance only. Do not use the first skill higher than the required distance, otherwise you will lose control. There are also some strategies. One of these strategies is if the hero Fanny is against you, you have to open the second skill at the beginning of the match because the team members may attack you at the beginning of the match, so opening the second skill is necessary. And if the hero Fanny is not against you, you have to help the magician by cleaning up the minions and helping the path that is weak at the beginning of the match.
Good with Yu Zhong: Hero Yuzong is very good with hero Kharfra because he needs a wider field of vision to use the first skill.
Watch out for Phoveus: The hero Fovius is an anti-hero of the hero Kharfra because he cancels his second skill.
Watch out for Minotaur: The hero Fovius is an anti-hero of the hero Kharfra because he cancels his second skill.
Watch out for Vexana: The hero Fovius is an anti-hero of the hero Kharfra because he cancels his second skill.
Talents: #711, #321, #731
Tank Emblem - Brave Smite Brave Smite keeps you healthy while you dive into the enemy team. The more you CC, the more you heal. Other good emblem talents: Tenacity: Boosts your defense when your HP is low - perfect for those "I'm not dead yet!" moments. Firmness: Extra physical defense early to survive lane poke and jungle invades.
Early Game: Focus on vision and protecting your jungle. Use 1st skill to block invades or surprise ganks. Don't waste your 2nd skill randomly - save it to stop enemy dashes. Mid Game: Kufra becomes a team fight king. Hide in bushes, predict enemy dashes, and lock down high-value targets. Late Game: Stick with your team. A good Kufra engage can decide the game. Watch out for Purify - that spell can ruin your ultimate!
Good with Pharsa: Pharsa: When you lock them down, she rains destruction from above.
Good with Granger: Granger: Kufra's CC gives Granger free shots with no escape for the enemy.
Good with Lylia: Lylia: The enemy is trapped? Lylia's bombs say hello.
Watch out for Valir: Valir's knockback keeps Kufra from getting close. His constant poke and CC make it hard for Kufra to engage cleanly.
Watch out for Kimmy: Kimmy's long-range poke means Kufra can't safely approach. She can kite him all day and never get close enough for him to CC her.
Watch out for Diggie: Diggie's ultimate completely shuts down Kufra's crowd control. When Diggie is around, your combos feel like throwing a party where no one shows up.