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Exp LaneFighterDifficulty 60/100
All ranks, this week.
Malice Energy grants Argus an initial Crit Chance of 30%. Argus's Crits are converted into Demonic Slash, which ignores 30% of the target's , deals 90 (+25% Total Physical Attack) Physical Damage, and recovers 140 HP. Demonic Slash cannot Crit, but can still trigger Crit-related effects.
First Cast: Argus stretches out a demonic hand in the target direction, dealing 125 (+60% Extra Physical Attack) Physical Damage to the first enemy hero or creep hit, stunning them for 0.7s. Both Argus and the target are pulled toward each other, then the target is slowed by 40% for 2s. If no enemy is hit, Argus pulls himself toward the hand's destination instead. Use Again: Argus dashes and performs a wide slash, dealing 175 (+100% Extra Physical Attack) Physical Damage.
After a short charge, Argus thrusts his Meteoric Sword in the target direction, dealing 120 (+100% Total Physical Attack) Physical Damage. If this hits an enemy hero, Argus briefly stuns them and gains 30% Attack Speed for 3s. Meteoric Sword's damage also gains a 40% boost to Crit Chance and Crit Damage. Meteoric Sword counts as a Basic Attack and can trigger Attack Effects. Attack Speed shortens the charge time.
Argus removes all control effects, gains Death Immunity for 4s, and deals 300 (+180% Extra Physical Attack) Physical Damage to nearby enemies. This damage scales with Argus's lost HP, dealing up to 50% extra damage when his HP falls below 30%. When Death Immunity ends, Argus recovers HP equal to all damage dealt to enemy heroes during its duration. Passive: If Argus takes fatal damage while Eternal Evil is not on cooldown, he automatically enters Death Immunity.
Updated 30 Sept, 20:37 (Myanmar time). Unofficial statistics from Mobile Legends’ public data, for information only. Not affiliated with or endorsed by Moonton. Hero names and images belong to Moonton.