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Exp LaneJungleFighterDifficulty 50/100
All ranks, this week.
Written by players. Their views, not ours; names are masked.
Free guide by Nosferatu
Fast CD potential
We take the red retribution, because it will help us with additional damage, because we will have enough speed due to items and emblems.
Talents: #111, #122, #134
Because
Focus on farming until level 8, after which you can start aggressively looking for solo kills. If you already have a good understanding of the hero, you can begin ganking the enemy gold laner right after reaching level 4. Most marksmen cannot withstand a properly executed gank from Sun, but it is important that the marksman is alone and that your allies on the lane are ready to follow up.
Good with Angela: Good
Watch out for Ruby: Impossible
Watch out for Carmilla: Very bad
Watch out for Lukas: Impossible
Watch out for Freya: Very bad
Watch out for Joy: Very very bad
Watch out for Melissa: Very bad
Watch out for Hanabi: So so, because habibi players
Watch out for Faramis: Very bad
please i need to change my name please one like
please i need to change my name please one like
i need to change my name please like
Talents: #811, #621, #134
please i need to change my name please one like
please i need to change my name please one like
Good with Julian: please i need to change my name please one like
Watch out for Zhuxin: please i need to change my name please one like
Aime ça pour avoir 50 diams 🔹 gratuit
Avec ça tu peux tué mage , mm sans problème sous tourelle
Bah si tu jgl avec t'as besoin de bonne item de réduction de cd Si exp dégâts total
Talents: #611, #1221, #1231
Réduction de Cd est plus important
A partir 12 min tu peux tue mage, mm sans problème
Good with Carmilla: T'as besoin de tank juste avec un peu de cc et ça passe
Watch out for Thamuz: Même late game tu ne peux battre thamuz solo donc évite de 1v1 avec lui
Use this for auto Win Streak in rank game
This build can burst the enemy's backline and is also fast at pushing and can melt even when stretched.
Retri Sun is more effective than exp lane because it can quickly secure a lord in the late game.
Talents: #111, #122, #331
This is effective for Sun to speed up your farm and does damage to jungle crips.
Don't always save your ultimate and always use it. In the clash, first look for the soft ones behind the enemy. In the late game, just remember to always find the mm or mage behind.
Good with Franco: For me, it's good to have Franco with Sun because if someone gets caught, your opponents will be really pissed off.
Watch out for Joy: For me Joy is a counter for Sun, especially if you use Joy well, it can really stress you out.
Updated 30 Sept, 21:25 (Myanmar time). Unofficial statistics from Mobile Legends’ public data, for information only. Not affiliated with or endorsed by Moonton. Hero names and images belong to Moonton.
This specialized six-item strategy focuses on slot efficiency and maximum damage scaling by replacing traditional footwear with high-impact offensive gear. By utilizing the extra equipment slot for a major power spike like Great Dragon Spear or Berserker's Fury, Sun achieves a level of DPS and objective-shredding power that standard builds cannot match. The build remains highly mobile because it swaps flat movement speed for percentage-based speed passives found in Windtalker and the Great Dragon Spear proc. When combined with your Quantum Charge talent, these items provide explosive bursts of speed every time you attack or cast your Ultimate, allowing you to chase or kite effectively during combat. Since Corrosion Scythe simultaneously slows your target by up to 40%, you create a "speed gap" that keeps enemies trapped within reach of your clones. From a tactical perspective, this setup perfectly exploits the Bargain Hunter and Fatal talents. Because Sun's clones inherit his full attributes, giving them both Critical Damage and the percentage-based shred from Demon Hunter Sword makes them a nightmare for every hero class. You essentially trade early-game walking speed for the ability to "one-shot" backline heroes and melt the Lord in seconds once your full inventory is complete.
Petrify is a top-tier choice for Sun players who focus on team fighting and dueling rather than just split-pushing. Since Sun lacks hard crowd control, enemies can often dash away before his clones finish them off; Petrify fixes this by freezing them in place for 0.8 seconds and slowing them afterward. This window is crucial because it allows Sun and his clones to land multiple hits, quickly stacking his passive to shred 40% of the enemy's defense. It is particularly deadly when combined with his 3rd skill (Instantaneous Move), as you can dash onto a squishy target and immediately trigger Petr
Talents: #1211, #621, #132
This specific setup transforms Sun into a high-mobility predator by prioritizing early-game scaling and burst potential over raw durability. The Assassin Emblem is the core of this strategy because it provides high Adaptive Penetration and Movement Speed, allowing your clones to pierce through enemy defenses immediately without waiting for your passive to stack. By selecting Fatal, you lean into a high-risk, high-reward playstyle where your clones' basic attacks can trigger critical hits to delete squishy heroes in seconds. Bargain Hunter is arguably the most critical piece of this puzzle, as
To master Sun with this high-damage setup, you must play like a ghost until you finish your first two items. Since you aren't using traditional footwear, use your 2nd skill (Swift Exchange) to move between jungle camps or lanes, as the invisibility and blink help compensate for your lower base walking speed. During the laning phase, avoid direct trades and instead throw your 1st skill (Endless Variety) at minions from a distance to poke the enemy and heal via the HP regen from your Quantum Charge talent. When you are ready to engage, the most effective combo is Skill 1 -> Ultimate -> Skill 3 -> Petrify. By throwing the first clone before using your Ultimate, you ensure the enemy is slowed and surrounded by three clones instantly. Casting your Ultimate triggers the Great Dragon Spear and Quantum Charge speed bursts simultaneously, allowing you to stick to your target or quickly reposition if they try to dash away. For objective control, Sun can solo the Lord or Turtle extremely early by
Good with Atlas: Atlas work exceptionally well with Sun due to his massive AoE Sets. When a tank groups the entire enemy team together with a well-timed Ultimate, Sun can follow up with his 3rd skill dash and Petrify. This allows all three of Sun's clones to hit multiple enemies at once, stacking his armor-shredding passive on the entire team simultaneously and turning a standard teamfight into a complete wipeout
Watch out for Ruby: Ruby is Sun's biggest nightmare because his clones act as "free lifesteal" for her. Every time Sun summons a doppelganger, he provides Ruby with more targets to hit with her AoE skills, allowing her to regenerate massive amounts of HP. She can keep the real Sun permanently stunned and pulled in while staying at full health by damaging his clones.