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Gold LaneMarksmanDifficulty 60/100
All ranks, this week.
Written by players. Their views, not ours; names are masked.
for the enemy who didnt pick tanky heroes
need to know perfect timing to escape when you get into gank, second skill + flicker much more easier to escape from ganking enemy
Talents: #511, #621, #133
war cry give you extra damage, easy for you to fight in early game and give more damage in late game cuz combine with item
1. need spam 1st skill to opponent in early game 2. when you see he using regen try to attck it to not let opponent heal 3. he will recall go back to base, and that is your advantage to try push and also gain the gold
Good with Tigreal: more perfect to combo attack, can wipe out enemy cuz late game clint will be more damage
Good with Atlas: same also but depends how user using ulti, cuz there are some of them miss ulti and some perfect catch too
Watch out for Claude: i will pick the clint when it opponent pick claude cuz, second skill can stun claude when he use ulti, and i can press 1st skill and ulti, to counter him
Watch out for Lesley: lesley when she become invisible the only way is use 1st skill to her for can counter her, but if opponent play safe then you should be careful in how to counter back cuz she can play come in and walk away
A proper build for Clint for good flow and better survivability against bursts.
This is what I consider a proper itemization for clint to maintain lane sustainability. Good CDR for poking by spamming skills and bonus kiting ability by more MS bonus. I built sky piercer as 2nd not only for its damage/finisher ability but because of its bonus Movement Speed. It blends well with the assassin Emblem so we can kite easily. Malefic gun for range, it's really effective with clint's skills! You can see it for yourself! The rest items are situational. Build BOD or/and Immo item. This flow of itemization works for him!
Aegis spell for countering bursts heroes to maintain laning sustainability. Flicker spell if you're in a 5-man team.
Talents: #611, #1221, #131
Assassin Emblem for bonus Movement speed and Inspire talent for bonus CDR and mana regen to make skill spamming. The rest are damage talents.
At the early stage of the game. Keep poking your enemy in your lane. Aim for making them recall and miss some minions. In this way you gain the upperhand when it comes to economy.
It's simple, don't die and keep kiting. It all comes to better positioning.
Good with Franco: Basically, any ally heroes that have stun!
Watch out for Popol and Kupa: Enemy heroes that has good poking, better skills etc.
Clint guide for ultimate mastery. Movement is key
This is the standard for me, sky piercer for first item. this is only when you can actually predict enemy movement and rotation so you can secure kills early
Flicker is best for outplays, purify is for those who can't dodge or don't have good reaction time to ccs. I used vengeance before when I was an agressive clint, it worked wonders but I can get more out of flicker
Talents: #611, #1221, #132
This is my current emblem, I chose the clock thing for cd and mana regen, clint needs mana and cd does well for him in lategame. with this you can cast grenade subsequently.
buy boots, then pre buy sky piercer. hide in the very edge of the first bush, secure the first minion first then poke the enemy with your first and passive. then go back to the bush. last hit the range minion and check crab. If the enemy clears the wave first, clear as fast as possible and position yourself to steal the crab with your first.
lantern and heals
Please don't judge its my honest rating on clint 8/10
This is the current build i use mostly steeling ally kills
Repositioning and escape essential because of hes lack in mobility skills
Talents: #111, #1221, #131
Sometimes in dog fights i always run out of of mana when spamming skills so this is the emblem sett i use
You have to be careful at this point as clint barely have has any damage and can be easily gank by the enemy so i suggest too pplay safe and farm first to build your core item
This is where clint finally dominate after building the first three items and if you have a good tank to support you than this hero is a W for sure
Good with Tigreal: Mostly all tank is compatible with clint
Watch out for Saber: Any heroes that can easily approach clint and burst him is a counter which is almost all but it depends on the player
"A high-tempo, pure-burst build for Clint that focuses on maxing out damage and mobility early. Features Sea Halberd for anti-heal and Lethal Ignition for guaranteed target execution."
Updated 30 Sept, 20:39 (Myanmar time). Unofficial statistics from Mobile Legends’ public data, for information only. Not affiliated with or endorsed by Moonton. Hero names and images belong to Moonton.
Good with Gloo: gloo can take a lot of damage and deal a lot of damage as well. setting up good teamfights with low enemy hp, allowing you to wipe out the enemy with good timing
Watch out for Claude: If the claude is fast enough and knows what he's doing
Watch out for Obsidia: can't really fight him in late game unless you got windchant or if she's low enough, flicker utilization is key
Watch out for Lolita: lolita is a good counter because of the shield
Watch out for Cecilion: You can't fight this upfront, make sure to get close enough to combo him and dodge his attacks
Equipment Build Rationale: High Burst & Anti-Heal Build Goal This equipment set is designed for high mobility, initial burst damage, and strong utility through anti-healing and armor penetration. It allows a hero to quickly kill a squishy target and maintain high damage output even against tanky heroes.
Battle Spell Description: Flicker Why Flicker? > Flicker is essential for Clint as it directly addresses his main weakness: his lack of reliable, quick escape tools. While his Trapping Recoil (S2) can push enemies away, it is often not enough to escape a full team gank or a high-mobility assassin. Flicker provides a crucial second chance and significantly increases his outplay potential. >
Talents: #511, #1221, #631
Summary of Playstyle Benefit (Recap of Full Setup) The summary accurately captures the strategic intent of the full Emblem page (Base Attributes + Chosen Talents): > "This specific Assassin Emblem page is tailored for heroes who specialize in high-speed burst damage. The combination of Wilderness Blessing provides the necessary map presence and gank speed, while the main talent Lethal Ignition serves as a powerful execution tool, adding a final, scaled burn to ensure the target is eliminated, maximizing the hero's impact on the game." > Key Takeaway for the Client This setup is built for ag
The Mid-Game is when the Assassin, powered by Blade of the Heptaseas and Rapid Boots, becomes the primary threat on the map. This phase usually lasts from the 4-minute mark until the first Lord spawns (around 8:30-9:00). Hero Tips & Tricks * Prioritize Bush Control: Always use the bushes to your advantage. Wait for a squishy enemy (Mage, Marksman) to pass by or over-extend before initiating the burst combo. * Target the Backline: Your main job is to eliminate the enemy's damage dealers. Use your skills to bypass the frontline Tank/Fighter and target the backline. * Initiate with the Passive: Ensure your Blade of the Heptaseas passive (extra damage) is ready before engaging a target for maximum burst. * Secure Objectives: After securing a kill in a lane, immediately look to take the nearby Turtle or push the Turret. Don't just roam without securing map advantages. Laning Precautions * Watch the Minimap: Before ganking a lane, check the minimap to ensure you don't walk into a
Good with Tigreal: Tigreal provides massive AoE (Area of Effect) CC (Ultimate/Skill 2). This allows Clint to easily position himself and deliver his full burst combo (Skill 1 + Enhanced Basic Attack) onto the grouped-up, immobilized enemies with maximum safety.
Watch out for Fanny: Fanny can use her cables to close the distance instantly, making it impossible for Clint to maintain his optimal range. She can burst him down before he can react or use his Skill 2 to escape.