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All ranks, this week.
Beatrix leaps nimbly forward, and fully reloads her current weapon.
Beatrix focuses her rage and has Bennett rain down a bombardment on the target area 5 time(s). Each bombardment slows enemies by 40% and deals 580 (+225% Total Physical Attack) Physical Damage (this damage decays to 20% when hitting the same target multiple times), lasting 1s. This skill only deals 75% damage to non-hero units.
Beatrix's talent for mechanics allowed her to produce 4 weapons of truly awe-inspiring firepower. Wesker Basic Attack - Proximity Advantage: Fires 5 shots at the target, each dealing (+178% Total Physical Attack) - (+220% Total Physical Attack) Physical Damage (75% damage against creeps) and inheriting a portion of Attack Effects. Damage dealt to targets hit multiple times decays to 25%. Beatrix cannot Crit. She converts every 1% Crit Chance into 2 . She gains Spell Vamp equal to 100% of her Lifesteal.
Beatrix rolls ahead sideways, and fully reloads her current weapon.
Beatrix raises Wesker and fires off ultra bullets that deal 350 (+155% Total Physical Attack) Physical Damage each time they hit an enemy (the damage of subsequent hits on the same enemy will decay to 25%). This skill only deals 75% damage to non-hero units.
Beatrix's talent for mechanics allowed her to produce 4 weapons of truly awe-inspiring firepower. Nibiru Basic Attack - Rapid Fire: Fires a volley of 4 shots at the target, each dealing (+51% Total Physical Attack) - (+65% Total Physical Attack) Physical Damage (75% damage against creeps) and inheriting a portion of Attack Effects. Beatrix cannot Crit. She converts every 1% Crit Chance into 2 . She gains Spell Vamp equal to 100% of her Lifesteal.
Beatrix slides forward, and fully reloads her current weapon.
Beatrix unleashes 10 volleys of bullets using Nibiru, each dealing 130 (+50% Total Physical Attack) Physical Damage. This skill only deals 75% damage to non-hero units.