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Items, battle spells, emblems, talents and rank tiers.
Trust: Allow allied Jawhead to fling you.
+5 Mana Regen · +5% Cooldown Reduction
Judgement: After casting a skill, the next Basic Attack within 3s deals 50 extra True Damage (1.5s cooldown).
+90 Magic Power
Guard: Gains a 800 (+1 Total Magic Power) Shield that will regenerate 20s after being damaged. The Shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks.
+8 Magic Power · +5% Cooldown Reduction
Heart Broken: Become immune to allied Cecilion's Moonlit Waltz in this match.
+45 Magic Power · +400 Extra Max HP · +400 Mana · +10% Cooldown Reduction
Destiny: Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5s when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4s). Gift: When HP drops below 50%, recovers 15% of HP over the next 3s. When Mana drops below 50%, restores 15% of Mana over the next 3s. Cooldown: 60s.
+20% Hybrid Lifesteal · +75 Magic Power · +400 Extra Max HP
Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 5s.
+40% Magic Penetration · +60 Magic Power
Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.
+300 Extra Max HP · +380 Mana
Gift: When HP drops below 50%, recovers 15% of HP over the next 3s. When Mana drops below 50%, restores 15% of Mana over the next 3s. Cooldown: 60s.
+75 Magic Power · +300 Extra Max HP · +15% Cooldown Reduction
Mana Spring: Regenerates 15% Max Mana every 10s. Magic Mastery: Max Cooldown Reduction is increased by 5%.
+30 Magic Power · +5% Movement Speed
+60 Magic Power · +20% Extra Attack Speed · +10% Lifesteal · +5% Cooldown Reduction
Affliction: Each Basic Attack deals extra 50 (+0.3 Total Magic Power) Magic Damage. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.
+12% Healing Effect · +60 Magic Power · +300 Extra Max HP · +10% Cooldown Reduction
Blessing: When casting a healing or shield skill, if the target's HP is below 35% or falls below 35% within 3s, they will get a (+100*Hero Level) shield that lasts 3s. When this effect triggers, it also reduces the cooldown of the caster's skills by 2s. This effect can only trigger once every 60s on the same target, and will not trigger on self-only healing and shield skills.
+30 Adaptive Attack · +600 Extra Max HP · +15% Cooldown Reduction
Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.
+10Magic Penetration · +75 Magic Power · +5% Movement Speed
Magic: Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5(+0.5*Hero Level) for 2s. Stacks up to 3 times.
+60 Magic Power · +300 Extra Max HP · +5% Movement Speed
Scorch: Dealing Magic Damage burns the targets for 3s, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s.
+165 Magic Power
Mystery: Gains 21%-35% extra Magic Power (scales with level).
+60 Magic Power · +10% Spell Vamp · +300 Extra Max HP · +7% Movement Speed
Ice Bound: When a skill deals damage to an enemy hero, it will also slow them by 10% for 2s (stacks up to 3 times). This effect has a 0.4s cooldown.
+75 Magic Power · +400 Mana · +10% Cooldown Reduction
Resonate: Every 6s, the next skill echoes, dealing 255 (+0.85 Total Magic Power) extra Magic Damage to all enemies in range.
+2 Mana Regen
Increase power: Upon purchase, grants 30 extra Magic Power and 10% Cooldown Reduction for 120s.
+45 Magic Power
+15 Magic Power
+15 Magic Power · +8% Spell Vamp
+280 Mana
Restore: Allow allied Cecilion to use Moonlit Waltz on the user of this equipment.
+75 Magic Power · +10% Cooldown Reduction · +8% Hybrid Lifesteal · +6 Mana Regen
Crisis: After casting a skill, the next Basic Attack within 3s deals 90 (+0.6 Total Magic Power) extra True Damage and reduces the target's Movement Speed by 15% for 1.5s (1.5s cooldown).
Heavy Mountain: Become immune to allied Jawhead's Ejector in this match.
+30 Magic Power · +2 Mana Regen · +10% Cooldown Reduction
+45 Adaptive Attack · +400 Extra Max HP · +5% Cooldown Reduction
Frozen: Upon use, becomes frozen but immune to all damage and effects.
+75 Magic Power · +400 Mana · +10% Cooldown Reduction
Butterfly Goddess: For every 900 Magic Damage dealt to an enemy hero (calculated before Damage Reduction), a Butterfly Goddess is summoned to attack the enemy hero, dealing Magic Damage equal to 8% of their current HP.
Unofficial statistics from Mobile Legends’ public data, for information only. Not affiliated with or endorsed by Moonton. Hero names and images belong to Moonton.