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Items, battle spells, emblems, talents and rank tiers.
+40 Movement Speed · +15 Magic Power · +10 Magic Penetration
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +10 Mana Regen
Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.) Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +10% Cooldown Reduction · +150 Extra Max HP
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+65 Movement Speed · +35% Slow Reduction · +12 HP Regen
Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage. Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+20 Movement Speed
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +15% Extra Attack Speed
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +18 Extra Magic Defense
Fortitude: CC and Slow Duration reduced by 25% Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +18 Extra Physical Defense
Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20. Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +15 Magic Power · +10 Magic Penetration
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +10 Mana Regen
Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.) Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +10% Cooldown Reduction · +150 Extra Max HP
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+65 Movement Speed · +35% Slow Reduction · +12 HP Regen
Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage. Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+20 Movement Speed
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +15% Extra Attack Speed
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +18 Extra Magic Defense
Fortitude: CC and Slow Duration reduced by 25% Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +18 Extra Physical Defense
Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20. Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +15 Magic Power · +10 Magic Penetration
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +10 Mana Regen
Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.) Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +10% Cooldown Reduction · +150 Extra Max HP
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+65 Movement Speed · +35% Slow Reduction · +12 HP Regen
Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage. Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+20 Movement Speed
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +15% Extra Attack Speed
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +18 Extra Magic Defense
Fortitude: CC and Slow Duration reduced by 25% Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
+40 Movement Speed · +18 Extra Physical Defense
Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20. Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Unofficial statistics from Mobile Legends’ public data, for information only. Not affiliated with or endorsed by Moonton. Hero names and images belong to Moonton.