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Items, battle spells, emblems, talents and rank tiers.
+920 Extra Max HP · +40 Extra Physical Defense · +4 HP Regen
Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).
+600 Extra Max HP
+900 Extra Max HP · +48 Extra Magic Defense · +2 HP Regen
Shield: Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3s (including the damage that triggers the effect). Regains this effect 5s after leaving combat.
+20 Extra Physical Defense · +20 Extra Magic Defense
Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 4, up to 20.
+20% Crit Damage Reduction · +80 Extra Physical Defense
Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 30 (+0.02 Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1s.
+800 Extra Max HP · +20 Extra Physical Defense · +10% Cooldown Reduction
Brute Force: Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4s, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.
+900 Extra Max HP · +40 Extra Physical Defense
Chastise: Taking damage will reduce the Attack Speed and Attack Speed cap of the attacker to 75% of normal for 2s. Redemption: When incoming damage reduces HP below 30%, recover 20% Max HP over the next 2s. This effect has a 60s cooldown.
+1200 Extra Max HP · +20 Extra Magic Defense
Burning Soul: Deals (+0.012 Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. Curse: Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3s. Stacks up to 3 times.
+40 Extra Physical Defense · +40 Extra Magic Defense · +5% Movement Speed
Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40. Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.
+30 Extra Physical Defense
Deter: When hit by a skill, reduces the attacker's Physical Damage by 4% for 2s (this effect stacks up to 3 times).
+1800 Extra Max HP · +20 HP Regen
Recovery: After 5s out of combat, recover (+0.025 Total HP) HP per second. Defender: Upon taking more than 500 damage in a single instance, recover 30 (+0.003 Total HP)% HP from the excess damage beyond that amount.
+4 HP Regen
+150 Extra Max HP · +5% Cooldown Reduction
+850 Extra Max HP · +15 Extra Physical Defense
Immortal: Resurrect 2.5s upon death and get 16% HP and a shield that can absorb 150(+70*Hero Level) damage. Shield lasts 3s. This effect has a 210s cooldown.
+14 Extra Physical Defense
+14 Extra Magic Defense
+540 Extra Max HP
Burning Soul: Deals (+0.006 Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions.
+850 Extra Max HP · +20 Extra Physical Defense · +20 Extra Magic Defense · +10% Cooldown Reduction
Bless: Received Shield and HP Regen effects are increased by 25%.
+750 Extra Max HP · +30 Adaptive Attack · +10% Cooldown Reduction · +10% Spell Vamp
Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3s and reduces skill cooldowns by 2s. The effect has a 60s cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%.
+950 Extra Max HP · +40 Extra Magic Defense · +12 HP Regen
Holy Blessing: Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5s, up to 6 stacks (can only gain 1 stack(s) every 0.4s).
Increase power: Upon purchase, grants 500 Max HP and 5% Damage Reduction for 120s.
+540 Extra Max HP · +23 Extra Magic Defense
+35 Extra Physical Defense
+600 Extra Max HP · +15 Extra Physical Defense · +15 Extra Magic Defense · +20 Movement Speed
Thunderbolt: Every 4s, the next Basic Attack deals 50 (+1 Extra Physical Defense) (+1 Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. This effect is reduced to 50% for Marksmen and Mages.
+230 Extra Max HP
Unofficial statistics from Mobile Legends’ public data, for information only. Not affiliated with or endorsed by Moonton. Hero names and images belong to Moonton.