Loading ခဏစောင့်ပါ


Loading ခဏစောင့်ပါ
Items, battle spells, emblems, talents and rank tiers.
+40% Crit Damage · +65 Extra Physical Attack · +25% Crit Chance
Doom: Critical strikes grant 5% extra Physical Attack for 2s.
+160 Extra Physical Attack · +5% Movement Speed
Despair: Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2s (takes effect before the damage is dealt).
+15Physical Penetration · +70 Extra Physical Attack · +250 Extra Max HP
Ambush: If no damage is taken or dealt within 5s (excluding from Minions or Creeps), the next Basic Attack will deal an additional 160 (+0.4 Total Physical Attack) Physical Damage and slow the target by 40% for 1.5s.
+30 Extra Physical Attack · +5% Movement Speed · +30% Extra Attack Speed
Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.
+15 Extra Physical Attack
+35 Extra Physical Attack · +20% Extra Attack Speed
Engulf: Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). Devour: Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.
+60 Extra Physical Attack · +250 Extra Max HP · +10% Cooldown Reduction · +5% Movement Speed · +5 Mana Regen
Divine Justice: After casting a skill, the next Basic Attack within 3s deals (+0.6 Total Physical Attack) extra True Damage and recovers 80 (+0.4 Total Physical Attack) HP (1.5s cooldown).
+30 Adaptive Attack
+12Physical Penetration · +35 Extra Physical Attack
+55 Extra Physical Attack · +15% Extra Attack Speed
Swift: Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. Endless Strike: After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).
+70 Extra Physical Attack · +10% Cooldown Reduction · +20% Crit Chance
Supreme Warrior: After casting an Ultimate, increase Movement Speed by 30% for 7.5s. This effect has a 15s cooldown.
+20% Lifesteal · +40 Extra Physical Attack · +15% Extra Attack Speed · +20% Crit Chance
Frenzy: Critical strikes grant 20% Attack Speed for 2s.
+15Physical Penetration · +80 Extra Physical Attack · +10% Cooldown Reduction
Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).
+10 Extra Physical Attack · +5% Cooldown Reduction
+8% Crit Chance
+10% Extra Attack Speed
+60 Extra Physical Attack
+25 Extra Physical Attack · +10% Lifesteal
Lifeline: When taking damage that reduces HP below 30%, gain a (+60*Hero Level) shield and 50% Movement Speed that rapidly decays over 3s. This effect has a 60s cooldown.
+40 Extra Physical Attack · +20% Extra Attack Speed
Armor Buster: Increase Physical Penetration by 30%. Malefic Energy: Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5s.
+60 Extra Physical Attack
Armor Buster: Increase Physical Penetration by 30%. Breaker: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.
+25 Extra Physical Attack · +230 Extra Max HP
Increase power: Upon purchase, grants 30 Physical Attack and 15% Lifesteal for 120s.
+20 Extra Physical Attack · +10% Extra Attack Speed
+15% Extra Attack Speed · +10% Crit Chance
+30 Extra Physical Attack · +20% Extra Attack Speed · +10% Lifesteal
Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gain a (+120*Hero Level) shield and 50% Movement Speed that rapidly decays over 3s. This effect has a 60s cooldown.
+80 Extra Physical Attack · +20% Extra Attack Speed
Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.
+60 Adaptive Attack · +15 Movement Speed
Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.
+20% Extra Attack Speed
Crossbow: Each Basic Attack deals 40 extra Adaptive Damage. Impulse: Basic Attacks grant 3% extra Attack Speed for 3s, capped at 5 stacks.
+8 Extra Physical Attack · +8% Lifesteal
+35 Extra Physical Attack · +400 Extra Max HP · +10% Cooldown Reduction · +8% Hybrid Lifesteal
Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects.
+30 Extra Physical Attack · +20% Extra Attack Speed · +10% Lifesteal
Wind Chant: Immune to all Physical Damage
+35% Extra Attack Speed · +20% Crit Chance · +20 Movement Speed
Typhoon: Every 5-2s (reduced by 0.2s for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150-362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)
Unofficial statistics from Mobile Legends’ public data, for information only. Not affiliated with or endorsed by Moonton. Hero names and images belong to Moonton.